2006 Georgia Tech Game Analysis: Hokies Lose, but Glennon Shows Promise

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It was a sign. When Skipper, the famous Virginia Tech cannon, misfired during
the pre-game ceremonies, it was a sign of things to come. Like Skipper, the
Virginia Tech football team misfired out of the gate as well, quickly falling
behind 21-0 to a Georgia Tech squad that came out firing perfectly on all
cylinders. After not surrendering a first quarter touchdown in 16 games, the
Hokies gave up three touchdowns in the first 10 1/2 minutes to the Yellow
Jackets. It was not the start anyone expected, including those wearing the gold
and blue. The Hokies attempted a valiant comeback, but ultimately it fell short,
with Georgia Tech winning 38-27.

With any loss comes an abundance of things to analyze. The defense gave up a
lot of points. The offense sputtered in the running game, but racked up a lot
the passing yards. There were key breakdowns in the kicking game. And after
several attempts, Skipper finally fired in the 3rd quarter. Ok, I will
leave that one out, but I will take a look at how this one unfolded the way it
did and what it means for the Hokies as they look ahead to Boston College.

Let’s get to it.

Jackets Strike Quickly

With offensive coordinator Patrick Nix calling the plays this year, Georgia
Tech came to Blacksburg this time with a simpler game plan. Basically, their
plan was based heavily on three formations and three plays. There were no
bootlegs, no screens, no misdirection, and no perimeter runs. The primary
objectives were to 1) let their playmakers make plays, 2) get the Hokies’
defensive front off-balance and 3) loosen up the coverages down the field.

The first play of the game set the tone for Georgia Tech’s 21 point first
quarter outburst. That play and the one that followed went a long way in
accomplishing the primary objectives of the game plan. Let’s break down those
two plays to see what Georgia Tech did and how they impacted the Hokies’

I mentioned above that Georgia Tech only used three formations when