2006 Duke Game Analysis: Unbeaten, Untied … Untested

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Progress made. Additional questions answered. More questions remain. And a
little bit of controversy on the side. That is the best way to describe Virginia
Tech’s 36-0 blanking of the Duke Blue Devils on Saturday. It wasn’t always
pretty (in fact, at times it was a bit sloppy), but overall it was a good
performance by the Hokies — another one to build on.

Let’s break it down … starting with the offense.

Passing Game Emerges

Another game, another step forward for Sean Glennon and the Tech passing
attack. In many ways, the season thus far has unfolded according to the script
— unwrap more of the plan each week, open it up a bit more, build confidence
and celebrate three relatively easy victories.

So far, so good.

For Glennon, this game was another hurdle to clear. After spending the first
two weeks getting his feet wet with bubbles to the left and dump offs to the
right, Duke was his opportunity to work the intermediate and deep passing game.

Mission accomplished. After a relatively slow start, Glennon settled down and
produced what was easily the best game of his young career.

And while he is still throwing some passes a half beat too late (the INT
being a perfectly good example of that), he is showing improvement with some key
traits that QBs must possess to be successful in the passing game.

For a good portion of this game analysis, I decided to focus on three such
traits — trusting the receivers, looking off the safety, and presence in the
pocket. Let’s look at what these are and how Glennon did with each against
Duke … 

Trusting the Receivers

This sounds simple enough, but it takes time to develop chemistry with each
receiver, know the subtle differences in timing from one receiver to another,
and how each tends to adjust his routes. In the first two games, Glennon was
reluctant to take a shot

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